VR, Simulations and Serious Games for Education

VR, Simulations and Serious Games for Education

Yiyu Cai, Wouter van Joolingen, Zachary Walker
آپ کو یہ کتاب کتنی پسند ہے؟
فائل کی کوالٹی کیا ہے؟
کوالٹی کا جائزہ لینے کے لیے کتاب ڈاؤن لوڈ کریں
فائل کی کوالٹی کیا ہے؟

This book introduces state-of-the-art research on simulation and serious games for education. Based partially on work presented at the 3rd Asia-Europe Symposium on Simulation and Serious Games (3rd AESSSG) held in Zhuhai, China as part of the 2016 ACM SIGGRAPH International Conference on Virtual-Reality Consortium and Applications in Industry (VRACI 2016), it includes a selection of the best papers from both. The book is divided into three major domains of education applications that use simulation and serious games: science, technology, engineering and mathematics (STEM) education; special needs education; and humanity and social science education. A valuable resource for researchers and developers in simulation and serious games for education benefit from this book, it also offers educators and professionals involved in training insights into the possible applications of simulation and serious games in various areas.

سال:
2019
اشاعت:
1st ed.
ناشر کتب:
Springer Singapore
زبان:
english
ISBN 10:
9811328447
ISBN 13:
9789811328442
سیریز:
Gaming Media and Social Effects
فائل:
PDF, 4.85 MB
IPFS:
CID , CID Blake2b
english, 2019
آن لائن پڑھیں
میں تبدیلی جاری ہے۔
میں تبدیلی ناکام ہو گئی۔

اہم جملے